% Sobre o Bibtex, consulte o Wikipedia em http://en.wikipedia.org/wiki/BibTeX

@Book{mat,
  author = 	 {Mat Buckland},
  title = 	 {Programming Game AI By Example},
  publisher =  {Jones \& Bartlett},
  year = 	 {2005},
  address=      {EUA}
} 

@Book{padrao,
  author = 	 {Erich Gamma and Richard Helm and Ralph Johnson and John M. Vlissides},
  title = 	 {Design Patterns: Elements of Reusable Object-Oriented Software},
  publisher = 	 {Addison-Wesley},
  year = 	 {1995},
} 


@Book{ian,
  author = 	 {Millington Ian},
  title = 	 {Artificial Intelligence for Games},
  publisher = {Elsevier},
  year = 	 {2006},
  address=       {EUA}
} 
@Book{Bourg,
  author = 	 {Bourg David and Seemann Glenn},
  title = 	 {AI for Game Developers},
  publisher = 	 {O'Reilly Media},
  year = 	 {2004},
  address=       {EUA}
} 

@Book{fowler,
  author = 	 {Martin Fowler and Rebecca Parsons},
  title = 	 {Domain-Specific Languages},
  publisher = 	 {Addison-Wesley Professional},
  year = 	 {2010},  
} 

@Book{booch,
  author = 	 {Grady Booch and James Rumbaugh and Ivar Jacobson},
  title = 	 {Unified modeling language user guide},
  publisher = {Addison-Wesley},
  year = 	 {2005},  
} 

@Misc{pacman,
	author = {Nanco},
	title = {Pac-Man},
  url = {http://www.namcobandaigames.com},
  month = {Maio},
  year = {2011}
}

@Misc{dia,
	author = {Dia},
	title = {Dia},
  url = {www.live.gnome.org/Dia/},
    month = {Maio},
  year = {2011}
}

@Misc{winrar,
	author = {Eugene Roshal and Alexander Roshal},
	title = {Winrar},	
  url = {http://www.win-rar.com/},
  month = {Maio},
  year = {2011}
}

@Misc{nunni,
	author = {NunniSoft},
	title = {Nunni Generator},	
  url = {http://www.nunnisoft.ch/en/home.jsp},
    month = {Maio},
  year = {2011}
}


@Misc{fsmgen,
	author = {Pavel Bekkerman},
	title = {FSMGenerador},
  url = {http://fsmgenerator.sourceforge.net/},
  month = {Maio},
  year = {2011}
}

@Misc{vs,
	author = {Microsoft},
	title = {Visual Studio},
  url = {http://microsoft.com/visualstudio},
  month = {Maio},
  year = {2011}
}

@Misc{xna,
	author = {Microsoft},
	title = {XNA Game Studio 4.0},
  url = {http://msdn.microsoft.com/en-us/aa937791},
  month = {Maio},
  year = {2011}
}

@Misc{csharp,
	author = {Microsoft},	
	title = {C\#},	
  url = {http://msdn.microsoft.com/en-us/vcsharp/aa336809.aspx},
  month = {Maio},
  year = {2011}} 	

@Misc{xml,
	author = {W3C},
		title = {XML},
  url = {http://www.w3.org/},
  month = {Maio},
  year = {2011}
}

@Misc{uml,
	author = {OMG},
	title = {UML},	
  url = {http://www.uml.org/},
  month = {Maio},
  year = {2011}
}

@InProceedings{mdgd,
        title =  "Model-Driven Game Development: 2D Platform Game Prototyping",
        author = "Reyno Emanuel Montero and Cubel Jose Angel Cars\'i",
        booktitle = "Game-On 2008, 9th International Conference on Intelligent Games and Simulation",
        year = "2008",
        month = "17 a 19 de Novembro",
        address = "Valencia, Spain",       
        eprint = "http://issi.dsic.upv.es/publications/archives/f-1232450860254/Gameon 2008 - MDGD - 2D Platform Game Prototyping.pdf",
}

@InProceedings{Folmer,
 author = {Eelke Folmer},
 title = {Component based game development: a solution to escalating costs and expanding deadlines?},
 booktitle = {Proceedings of the 10th international conference on Component-based software engineering},
 series = {CBSE'07},
 year = {2007},
 isbn = {978-3-540-73550-2},
 location = {Medford, MA, USA},
 pages = {66--73},
 numpages = {8},
 acmid = {1770663},
 publisher = {Springer-Verlag},
 address = {Berlin, Heidelberg},
} 

@Misc{mcguire,
	author = {Rory McGuire},
	year = {2006},
	title = {Paper Burns: Game Design with Agile Methodologies},
	publisher = {Gamasutra},
  url = {``http://gamasutra.com/features/20060628/mcguire\_01.shtml"},
  note = {Online; Acessado 22-Maio-2011},
}

@article{furtado,
	author = {Andr\'e W B Furtado and Andr\'e L M Santos },
	year = {2006},
	title = {Using Domain-Specific Modeling towards Computer Games Development Industrialization},
  journal = {DSM Forum}
}

@article{andre,
	author = {Andr\'e W B Furtado and Andr\'e L M Santos },
	year = {2006},
	title = {Tutorial: Applying Domain-Specific Modeling to Game
Development with the Microsoft DSL Tools},
  journal = {SBGames}
}

@article{Reyno,
 author = {Reyno Emanuel Montero and Cubel Jose Angel Cars\'i},
 title = {Automatic prototyping in model-driven game development},
 journal = {Comput. Entertain.},
 issue_date = {June 2009},
 volume = {7},
 issue = {2},
 month = {June},
 year = {2009},
 issn = {1544-3574},
 pages = {29:1--29:9},
 articleno = {29},
 numpages = {9},
 acmid = {1541909},
 publisher = {ACM},
 address = {New York, NY, USA},
} 


@InCollection{Smith:1999,
  author = 	 {A. Smith and B. Jones},
  title = 	 {On the Complexity of Computing},
  booktitle = 	 {Advances in Computer Science},
  pages = 	 {555--566},
  publisher =    {Publishing Press},
  year = 	 {1999},
  editor = 	 {A. B. Smith-Jones}
}

@article{mdd,
 author = {Selic, Bran},
 title = {The Pragmatics of Model-Driven Development},
 journal = {IEEE Softw.},
 volume = {20},
 issue = {5},
 month = {September},
 year = {2003},
 issn = {0740-7459},
 pages = {19--25},
 numpages = {7},
 doi = {10.1109/MS.2003.1231146},
 acmid = {942714},
 publisher = {IEEE Computer Society Press},
 address = {Los Alamitos, CA, USA},
} 


@InProceedings{Mini:2003,
    author = "Raquel A. F. Mini and Badri Nath and Antonio A. F. Loureiro",
    title = "Prediction-based Approaches to Construct the Energy Map for Wireless Sensor Networks",
    booktitle = "XXI Simp�sio Brasileiro de Redes de Computadores (SBRC)",
    year = "2003",
    month = "19 a 23 de Maio",
    address = "Natal, RN, Brasil",
}

@inproceedings{Papadimitriou:2001,
 author = {Christos Papadimitriou},
 title = {Algorithms, games, and the internet},
 booktitle = {STOC '01: Proceedings of the thirty-third annual ACM symposium on Theory of computing},
 year = {2001},
 isbn = {1-58113-349-9},
 pages = {749--753},
 location = {Hersonissos, Greece},
 doi = {http://doi.acm.org/10.1145/380752.380883},
 publisher = {ACM Press},
 address = {New York, NY, USA},
 }
